With
the rapid development of society and technological progress, various
technologies promote the development of various industries in the people’s
daily lives. Virtual reality (VR) is an immersive, interactive simulation
wherein the user feels like interacting with an environment that can be either
realistic or imaginary. (Bansal, 2003) VR applied to the field of education as
well. Because of the interactive, immersive, reliable and low-loss, it plays an
increasingly important role in the field of education. VR is need for
modernization of education, education reform and cultivation of innovative
talents. Applied virtual reality technology in education, the effect is the
following three points.
⑴ Improve
learning motivation and stimulate learning interest
Traditional
teaching is mainly through the sensory stimulation of two-dimensional plane,
such as books, paper, and blackboard and so on. However, VR technology creates
a virtual three-dimensional space to stimulate students’ interest and
motivation, and promotes external motivation change into internal motivation.
⑵ Improve students’
hands-on ability
Under
the situation of education reform, more and more schools and teachers focus on student’s
hands-on ability. Some experimental class also has attracted increasing
attention. However, under the constraints of the economic, geographical and
climatic conditions, many lessons cannot be done in reality. Therefore, VR can
simulate the real environment, and lead students to learn and explore. Besides,
it can repeat operations to achieve reinforcement, and timely feedback.
⑶ Virtual reality
technology is beneficial to carry out situational learning.
Immersive VR allows students to explore, engage,
and visualize schoolwork in a powerful new way. (Brian 1999) VR
technology uses graphics, sound and image to reconstruct realistic
circumstances. The use of virtual reality technology can virtually build the
learning condition similar to the real environment, such as virtual physics and
chemistry laboratory.
Reference:
Bansal,
M. (2003). Medical Informatics: A Primer. Tat McGraw-Hill Education
Brian,
F. (1999). Using technology to enhance classroom interaction: A review of the
literature.
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